- Have student groups take turns sharing one of their programs with the class. Encourage them to:
- Explain their design thinking. (E.g., “We wanted to add animations to our program because we wanted to make Dash dance,” or “We used the Repeat Until block/s to control how Dash repeats each dance move.”)
- Share any obstacles and difficulties they overcame during the activity. (E.g., “At first, we weren’t sure why we should use a Repeat Until block, but then we realized it gave us more control over our program. ”)
- Encourage students to ask each other how they accomplished different objectives and give each other feedback on their programs. Possible questions/feedback includes:
- "How did you (use cues in your program)?"
- "I like how you (changed the lights and sounds in your program)."
- "What if you (added another event handler for Dot)?"