Matatalab: Pinwheel (Gr. 2-3)

Description

In this lesson, students will learn to code and manipulate MatataBot in order to create a series of Maltese cross shapes. Students will overlap these crosses, push a hole through them, and attach them to a long dowel creating a non-working pinwheel. Students will learn about basic turbine machines and their importance as energy for other machines.

Objectives

  • Learn how to code and manipulate MatataBot in order to create a series of Maltese crosses.
  • Create a pinwheel using a long dowel, overlaying Maltese crosses, and a centre shaft.
  • Explore the importance and use of wind turbines.

Curriculum Connections Summary

  • Ontario – Coding & Art
  • British Columbia – ADST & Art
  • Alberta & Nova Scotia – ICT & Art
  • New Brunswick, Quebec, Saskatchewan, Manitoba, Prince Edward Island, & Newfoundland and Labrador – Art


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Matatalab
Matatalab

Screen Free: A more friendly way to learn fundamental coding concepts at a very early age. A physical way to learn abstract coding ideas without screen-time.
Words Free: The coding blocks have intuitive graphical symbols on them, building confidence for kids to predict the movement of the robot as well as to test and confirm their reasoning.
Game Based Learning: With Matatalab, if kids don't feel like seriously coding, they are play maze game adventures.