Matatalab: Introduction to Coding Shapes (Gr. K-1)
Description
In this lesson, students will code Matatabot to draw various geometric shapes using instructions on the six Matatalab Artist Warm-Up Cards. Students will extend their understanding of coding shapes by exploring ways to create additional shapes.
Objectives
- Learn how to code and manipulate Matatabot in order to create each of the six basic shapes on the Matatalab Draw Warm-Up cards
Curriculum Connections Summary
- Ontario – Coding & Art
- British Columbia – ADST & Art
- Alberta & Nova Scotia – ICT & Art
- New Brunswick, Quebec, Saskatchewan, Manitoba, Prince Edward Island, & Newfoundland and Labrador – Art
Find Out More
Screen Free: A more friendly way to learn fundamental coding concepts at a very early age. A physical way to learn abstract coding ideas without screen-time.
Words Free: The coding blocks have intuitive graphical symbols on them, building confidence for kids to predict the movement of the robot as well as to test and confirm their reasoning.
Game Based Learning: With Matatalab, if kids don't feel like seriously coding, they are play maze game adventures.