Matatalab: Go Fish Game (Gr. 2-3)

Description

In this lesson, students will use the Matatalab Coding Set along with the Matatalab Artist Add-On Set. Students will code a design that can be used to draw a fi­sh and alter the design to draw ­fish of different sizes. Students will also code and draw a shape to serve as a large pond for a Go Fish game. Students will then play the Go Fish game.

Objectives

  • Experiment with Matatalab Artist Add-On Set to code and draw various sized diamond shapes.
  • Create game pieces (pond and ­sh) with shapes using Matatalab Coding Set and Matatalab Artist Add-On Set.
  • Develop a set of rules for playing the Go Fish game

Curriculum Connections Summary

  • Ontario – Coding & Art
  • British Columbia – ADST & Art
  • Alberta & Nova Scotia – ICT & Art
  • New Brunswick, Quebec, Saskatchewan, Manitoba, Prince Edward Island, & Newfoundland and Labrador – Art


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Matatalab
Matatalab

Screen Free: A more friendly way to learn fundamental coding concepts at a very early age. A physical way to learn abstract coding ideas without screen-time.
Words Free: The coding blocks have intuitive graphical symbols on them, building confidence for kids to predict the movement of the robot as well as to test and confirm their reasoning.
Game Based Learning: With Matatalab, if kids don't feel like seriously coding, they are play maze game adventures.