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DidaCubes E2 - Events: Engines On!

Description

Level E, Lesson 2: Students will learn about how to use Wait Until blocks in DidaCoding to create event handlers for the module "motor" as they complete a challenge to start their engines!

Objectives

  • Understand what problems are best solved with event handlers via the Wait Until block in DidaCoding.
  • Use event handlers to revise code and complete coding challenges.


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DidaCubes
DidaCubes

What if learning and playing are the same?

DidaCubes provides every step of learning coding with fun projects and user-friendly hardware and software products specially designed for multiple age groups.