DidaCubes E2 - Events: Engines On!


Level E, Lesson 2: Students will learn about how to use Wait Until blocks in DidaCoding to create event handlers for the module "motor" as they complete a challenge to start their engines!


  • Understand what problems are best solved with event handlers via the Wait Until block in DidaCoding.
  • Use event handlers to revise code and complete coding challenges.

Find Out More


What if learning and playing are the same?

DidaCubes provides every step of learning coding with fun projects and user-friendly hardware and software products specially designed for multiple age groups.