Codey Rocky: Changing Emotions (Gr. 3-5)

Description

In this lesson, students will learn about the concept of Event and what it refers to in relation to coding. Before coding, students are able to play a quick game to solidify their understanding of Events. Students will practice creating simple codes that incorporate different events to create their own story. This lesson ends with students presenting their code to their classmates.

Objectives

  • By the end of this lesson, students will understand the concept of Events in coding
  • By the end of this lesson, students will be able to use Event blocks in their programs

Curriculum Connections Summary

  • Ontario - Mathematics - Algebra (Coding) & English Language Arts
  • Quebec - English Language Arts
  • New Brunswick - English Language Arts
  • Nova Scotia - English Language Arts & ICT
  • Alberta - English Language Arts & ICT/CTF
  • British Columbia - English Language Arts & ADST
  • Manitoba - English Language Arts
  • Prince Edward Island - English Language Arts
  • Saskatchewan - English Language Arts
  • Newfoundland & Labrador - English Language Arts
  • Yukon Territories - Follow's B.C.'s Curriculum
  • Northwest Territories - Follows Alberta's Curriculum
  • Nunavut - Follows Alberta's Curriculum


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Codey Rocky
Codey Rocky

Write your first line of code!

Codey Rocky combines hardware with software, allowing children to learn about programming while they play and create. Using mBlock, a software which supports both blocked-based and Python programming, Codey Rocky takes children by their hands and leads them into the world of technology with its in-built AI and IoT functionalities, giving them a competitive edge in the AI era.