Dash & Dot: Very Variable Game Day (Gr. 4-6)

Description

Students program Dash and Dot using variables that they will incorporate in a variety of fun games.

Objectives

Play familiar games using variables to produce random actions within a range

Lesson Procedure

  • Class 1: Game Setup (15 minutes)
  • Class 2: Game Day (90+ minutes)

Curriculum Connections Summary

  • Ontario - Mathematics - Algebra (Coding)
  • Quebec - Mathematics
  • New Brunswick - Mathematics & Science
  • Nova Scotia - Mathematics & ICT
  • Alberta - Mathematics, Science & ICT/CTF
  • British Columbia - Mathematics & ADST
  • Manitoba - Mathematics & Science
  • Prince Edward Island - Mathematics
  • Saskatchewan - Mathematics
  • Newfoundland & Labrador - Mathematics
  • Yukon Territories - Follow's B.C.'s Curriculum
  • Northwest Territories - Follows Alberta's Curriculum
  • Nunavut - Follows Alberta's Curriculum


 

Robots and Accessories


Other Supplies


  • Masking tape
  • 10 coins or other common identical objects
  • Xylophone mallet or other pointer-like object
  • Egg timer
  • All printouts in the downloads section
  • Tablets - See Tablet Compatibility

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