Dash & Dot: Very Variable Game Day (Gr. 4-6)
Description
Students program Dash and Dot using variables that they will incorporate in a variety of fun games.
Objectives
Play familiar games using variables to produce random actions within a range
Lesson Procedure
- Class 1: Game Setup (15 minutes)
- Class 2: Game Day (90+ minutes)
Curriculum Connections Summary
- Ontario - Mathematics - Algebra (Coding)
- Quebec - Mathematics
- New Brunswick - Mathematics & Science
- Nova Scotia - Mathematics & ICT
- Alberta - Mathematics, Science & ICT/CTF
- British Columbia - Mathematics & ADST
- Manitoba - Mathematics & Science
- Prince Edward Island - Mathematics
- Saskatchewan - Mathematics
- Newfoundland & Labrador - Mathematics
- Yukon Territories - Follow's B.C.'s Curriculum
- Northwest Territories - Follows Alberta's Curriculum
- Nunavut - Follows Alberta's Curriculum
Robots and Accessories
Other Supplies
- Masking tape
- 10 coins or other common identical objects
- Xylophone mallet or other pointer-like object
- Egg timer
- All printouts in the downloads section
- Tablets - See Tablet Compatibility
Find Out More
Open their eyes to how the world works, coding ideas into adventures.
- Buy Dash and Dot
- Free Apps for Apple and Android
- Tablet Compatibility
- View All Lessons
- Subscribe for Premium Co-Curricular Lessons
- Start a Robotics Coding Club
- Register for the Worldwide Robotics Competition