Unit 3: Lesson 3: Arrays


In this lesson, students will learn about a new fundamental coding concept: arrays. Students will first consider some real-life examples of arrays, then practice creating and using arrays in the Cue app. Finally, students will design and test a program that uses an array to create a robotic game or activity. These activities will be guided by the Design Process Notebooks.

Learning Objectives

  • Learn the definition of an array and consider examples of arrays in their daily lives
  • Review the concept of variables in programming and consider how a variable is similar to an array
  • Complete the Store Challenges in the Cue app, as well as the Try It Out: Rainbow Spin and Activity Menu: Arrays activities in their Design Process Notebook

Curriculum Connections Summary

  • Ontario - Mathematics - Algebra (Coding), Science & Language
  • Quebec - Mathematics, Science & Language
  • New Brunswick - Mathematics, Science & Language
  • Nova Scotia - Mathematics, Science & ICT
  • Alberta - Mathematics, Science, Language, ICT & CTF
  • British Columbia - Mathematics, Science, Language & ADST
  • Manitoba - Mathematics, Science & Language
  • Prince Edward Island - Mathematics, Science & Language
  • Saskatchewan - Mathematics, Science & Language
  • Newfoundland & Labrador - Mathematics, Science & Language
  • Yukon Territories - Follow's B.C.'s Curriculum
  • Northwest Territories - Follows Alberta's Curriculum
  • Nunavut - Follows Alberta's Curriculum

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Cue is an incredibly clever robot with a witty attitude that’s full of interactive surprises.