Unit 3: Lesson 3: Arrays


In this lesson, students will learn about a new fundamental coding concept: arrays. Students will first consider some real-life examples of arrays, then practice creating and using arrays in the Cue app. Finally, students will design and test a program that uses an array to create a robotic game or activity. These activities will be guided by the Design Process Notebooks.

Learning Objectives

  • Learn the definition of an array and consider examples of arrays in their daily lives
  • Review the concept of variables in programming and consider how a variable is similar to an array
  • Complete the Store Challenges in the Cue app, as well as the Try It Out: Rainbow Spin and Activity Menu: Arrays activities in their Design Process Notebook

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Cue is an incredibly clever robot with a witty attitude that’s full of interactive surprises.