Unit 3: Lesson 1: Review
Description
Students will review the different ways to use events in the Cue app. They will also review the knowledge they learned and skills they practiced in Unit 2 by sharing them with one another. Finally, students will complete activities utilizing events and sensors in the Unit 3 Design Process Notebooks.
Learning Objectives
- Review the three ways to use events in the Cue app
- Review skills and knowledge from Unit 2
- Complete the Try It Out: So Sensitive and Activity Menu: Sense and Decide activities in the Design Process Notebook
Curriculum Connections Summary
- Ontario - Mathematics - Algebra (Coding) & Language
- Quebec - Mathematics
- New Brunswick - Mathematics & Language
- Nova Scotia - Mathematics & ICT
- Alberta - Mathematics, Language, ICT & CTF
- British Columbia - Mathematics, Language & ADST
- Manitoba - Mathematics & Language
- Prince Edward Island - Mathematics & Language
- Saskatchewan - Mathematics & Language
- Newfoundland & Labrador - Mathematics & Language
- Yukon Territories - Follow's B.C.'s Curriculum
- Northwest Territories - Follows Alberta's Curriculum
- Nunavut - Follows Alberta's Curriculum
Find Out More
Cue is an incredibly clever robot with a witty attitude that’s full of interactive surprises.
- Buy Cue: Shop for Cue
- Getting Started: Get Started with Cue
- Free Cue Apps for Apple, Android, Windows, Chrome, Kindle, Web-based (on Chrome browser)
- Register for the Worldwide Robotics Competition