Unit 3: Lesson 1: Review
Description
Students will review the different ways to use events in the Cue app. They will also review the knowledge they learned and skills they practiced in Unit 2 by sharing them with one another. Finally, students will complete activities utilizing events and sensors in the Unit 3 Design Process Notebooks.
Learning Objectives
- Review the three ways to use events in the Cue app
 - Review skills and knowledge from Unit 2
 - Complete the Try It Out: So Sensitive and Activity Menu: Sense and Decide activities in the Design Process Notebook
 
Curriculum Connections Summary
- Ontario - Mathematics - Algebra (Coding) & Language
 - Quebec - Mathematics
 - New Brunswick - Mathematics & Language
 - Nova Scotia - Mathematics & ICT
 - Alberta - Mathematics, Language, ICT & CTF
 - British Columbia - Mathematics, Language & ADST
 - Manitoba - Mathematics & Language
 - Prince Edward Island - Mathematics & Language
 - Saskatchewan - Mathematics & Language
 - Newfoundland & Labrador - Mathematics & Language
 - Yukon Territories - Follow's B.C.'s Curriculum
 - Northwest Territories - Follows Alberta's Curriculum
 - Nunavut - Follows Alberta's Curriculum
 
Find Out More
          
        Cue is an incredibly clever robot with a witty attitude that’s full of interactive surprises.
- Buy Cue: Shop for Cue
 - Getting Started: Get Started with Cue
 - Free Cue Apps for Apple, Android, Windows, Chrome, Kindle, Web-based (on Chrome browser)
 - Register for the Worldwide Robotics Competition
 
          