Dash & Dot: The Robot Games (Gr. 3-6)

Description

Challenge your school to compete in the Robot Games! Students will compete in a series of mathematics themed activities where they use Dash and Dot to solve a problem and earn points for themselves, their grade, and/or their school.

Objectives

  • Students will compare numbers at an appropriate grade level.
  • Students will model numbers at an appropriate grade level.
  • Students will measure distances at an appropriate grade level.
  • Students will do operations on numbers at an appropriate grade level.
  • Students will draw geometric shapes at an appropriate grade level.

Lesson Procedure

  • Set up 5 games in rotating stations.
  • Students will complete each activity and receive a stamp or stamps from each station to tally up their points for each activity.
  • This section will include an outline of each activity.
  • Detailed setup instructions for each activity are included in the game guides in the printout section.

Curriculum Connections Summary

  • Ontario - Mathematics - Algebra (Coding)
  • Quebec - Mathematics
  • New Brunswick - Mathematics
  • Nova Scotia - Mathematics & ICT
  • Alberta - Mathematics & ICT
  • British Columbia - Mathematics & ADST
  • Manitoba - Mathematics
  • Prince Edward Island - Mathematics
  • Saskatchewan - Mathematics
  • Newfoundland & Labrador - Mathematics
  • Yukon Territories - Follow's B.C.'s Curriculum
  • Northwest Territories - Follows Alberta's Curriculum
  • Nunavut - Follows Alberta's Curriculum


 

Robots and Accessories


Other Supplies

  • Masking tape
  • 20 blocks or balls
  • Boards, ropes, or books
  • Highlighter
  • Stuffed animals or objects to corral

Find Out More