Sleeping Dash Prank (Gr. 3-5)

Description

In this puzzle, students will program Dash to play a prank, appearing as if asleep (sleep mode or powered down) and then surprising observers by suddenly waking up.


Objectives

  • Eye Pattern - students will learn to turn off Eye Pattern blocks.
  • All Lights - students will edit All Lights off to appear as if Dash is asleep and will edit color of All Lights, e.g., red.
  • When block - students will set an event in the When block, e.g., Obstacle in Front.
  • Set block - students will learn how to edit a set of random variables in the Set block, e.g., 1-3.
  • Variables - students will learn how the value of a variable can be selected from a random set of numbers.
  • If block - students will learn to create a statement with a variable and will understand that when an IF statements is true, a command is executed.


Lesson Procedure

Students will learn how to edit variables, so that when these conditions are met, Dash will turn on lights, make sounds and say something. The random variables will be set in various ways throughout 7 challenges: as a wide set of numbers, narrow set of numbers and an exact number.


 

Robots and Accessories

Dash


Find Out More