Puzzlets: Math Activities (Gr. K-2)
Description
In this lesson, students will program Dash using Puzzlets. They will apply coding concepts such as sequences and loops to complete counting and other math activities.
Objectives
- Learn how to use loops to create more efficient programs
- Program Dash the robot using sequences of Puzzlet tiles
- Practice counting objects and identifying numbers 1 to 10
Lesson Procedure
- Class 1: Puzzlets - Math Activities (45 minutes)
Curriculum Connections Summary
- Ontario - Mathematics - Algebra (Coding)
- Quebec - Mathematics
- New Brunswick - Mathematics
- Nova Scotia - Mathematics & ICT
- Alberta - Mathematics & ICT
- British Columbia - Mathematics & ADST
- Manitoba - Mathematics
- Prince Edward Island - Mathematics
- Saskatchewan - Mathematics
- Newfoundland & Labrador - Mathematics
- Yukon Territories - Follow's B.C.'s Curriculum
- Northwest Territories - Follows Alberta's Curriculum
- Nunavut - Follows Alberta's Curriculum
Robots and Accessories
Other Supplies
- Puzzlets Play Tray (1 per group)
- Number Mat Squares PDF (1 per group)
- Pencils
- Butcher paper
- Scissors
- Rulers
- Masking tape
- [Optional] projector or interactive display with mirroring capability
- Tablets - See Tablet Compatibility
Find Out More
Open their eyes to how the world works, coding ideas into adventures.
- Buy Dash and Dot
- Free Apps for Apple and Android
- Tablet Compatibility
- View All Lessons
- Subscribe for Premium Co-Curricular Lessons
- Start a Robotics Coding Club
- Register for the Worldwide Robotics Competition