Puzzlets: Math Activities (Gr. K-2)

Description

In this lesson, students will program Dash using Puzzlets. They will apply coding concepts such as sequences and loops to complete counting and other math activities.

Objectives

  • Learn how to use loops to create more efficient programs
  • Program Dash the robot using sequences of Puzzlet tiles
  • Practice counting objects and identifying numbers 1 to 10

Lesson Procedure

  • Class 1: Puzzlets - Math Activities (45 minutes)

Curriculum Connections Summary

  • Ontario - Mathematics - Algebra (Coding)
  • Quebec - Mathematics
  • New Brunswick - Mathematics
  • Nova Scotia - Mathematics & ICT
  • Alberta - Mathematics & ICT
  • British Columbia - Mathematics & ADST
  • Manitoba - Mathematics
  • Prince Edward Island - Mathematics
  • Saskatchewan - Mathematics
  • Newfoundland & Labrador - Mathematics
  • Yukon Territories - Follow's B.C.'s Curriculum
  • Northwest Territories - Follows Alberta's Curriculum
  • Nunavut - Follows Alberta's Curriculum


 

Robots and Accessories

Other Supplies

  • Puzzlets Play Tray (1 per group)
  • Number Mat Squares PDF (1 per group)
  • Pencils
  • Butcher paper
  • Scissors
  • Rulers
  • Masking tape
  • [Optional] projector or interactive display with mirroring capability
  • Tablets - See Tablet Compatibility

Find Out More