Puzzlets: An Introduction (Gr. K-2)

Description

In this lesson, students will use Puzzlets to program Dash the robot by creating sequences of six or more commands.

Objectives

  • Learn that programs tell a robot what to do
  • Program Dash the robot using sequences of Puzzlet tiles
  • Learn what different Puzzlet tile icons indicate, including left, right, forward, and backward movements
  • Practice using the Puzzlets tray by connecting it to Dash and placing tiles in the correct order and direction

Lesson Procedure

  • Class 1: Introduction to Puzzlets (45 minutes)

Curriculum Connections Summary

  • Ontario - Mathematics - Algebra (Coding)
  • Quebec - Mathematics
  • New Brunswick - Mathematics
  • Nova Scotia - Mathematics & ICT
  • Newfoundland & Labrador - Mathematics
  • Saskatchewan - Mathematics
  • Prince Edward Island - Mathematics
  • Manitoba - Mathematics
  • British Columbia - ADST
  • Alberta - Mathematics & ICT
  • Yukon Territories - Follow's B.C.'s Curriculum
  • Northwest Territories - Follows Alberta's Curriculum
  • Nunavut - Follows Alberta's Curriculum


 

Robots and Accessories

Other Supplies

  • Puzzlets Play Tray (1 per group)
  • Starter Activities page from the Puzzlets Getting Started Guide (1 per group or center)
  • Puzzlets Programmer Worksheet (1 per student)
  • Pencils
  • Scissors
  • Glue
  • Masking tape
  • [Optional] projector or interactive display with mirroring capability
  • Tablets - See Tablet Compatibility

Find Out More