Puzzlets: An Introduction (Gr. K-2)
Description
In this lesson, students will use Puzzlets to program Dash the robot by creating sequences of six or more commands.
Objectives
- Learn that programs tell a robot what to do
- Program Dash the robot using sequences of Puzzlet tiles
- Learn what different Puzzlet tile icons indicate, including left, right, forward, and backward movements
- Practice using the Puzzlets tray by connecting it to Dash and placing tiles in the correct order and direction
Lesson Procedure
- Class 1: Introduction to Puzzlets (45 minutes)
Curriculum Connections Summary
- Ontario - Mathematics - Algebra (Coding)
- Quebec - Mathematics
- New Brunswick - Mathematics
- Nova Scotia - Mathematics & ICT
- Newfoundland & Labrador - Mathematics
- Saskatchewan - Mathematics
- Prince Edward Island - Mathematics
- Manitoba - Mathematics
- British Columbia - ADST
- Alberta - Mathematics & ICT
- Yukon Territories - Follow's B.C.'s Curriculum
- Northwest Territories - Follows Alberta's Curriculum
- Nunavut - Follows Alberta's Curriculum
Robots and Accessories
Other Supplies
- Puzzlets Play Tray (1 per group)
- Starter Activities page from the Puzzlets Getting Started Guide (1 per group or center)
- Puzzlets Programmer Worksheet (1 per student)
- Pencils
- Scissors
- Glue
- Masking tape
- [Optional] projector or interactive display with mirroring capability
- Tablets - See Tablet Compatibility
Find Out More
Open their eyes to how the world works, coding ideas into adventures.
- Buy Dash and Dot
- Free Apps for Apple and Android
- Tablet Compatibility
- View All Lessons
- Subscribe for Premium Co-Curricular Lessons
- Start a Robotics Coding Club
- Register for the Worldwide Robotics Competition