Dash & Dot: Place Value Game (Gr. 4-5)
Description
Understanding place value requires practicing its principles in many different ways. In this lesson, students will play games to practice reading, writing, and comparing numbers using base-ten numerals, number names, and expanded form.
Objectives
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Read and write multi-digit whole numbers using base-ten numerals, number names, and expanded form.
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Compare multi-digit numbers based on meanings of the digits in each place, using >, =, and < symbols to record the results of comparisons.
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Read and write decimals to thousandths using base-ten numerals, number names, and expanded form, e.g., 347.392 = 3 × 100 + 4 × 10 + 7 × 1 + 3 × (1/10) + 9 × (1/100) + 2 × (1/1000).
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Compare two decimals to thousandths based on meanings of the digits in each place, using >, =, and < symbols to record the results of comparisons.
Lesson Procedure
- Class 1: Place Value Review (20 minutes) - Unplugged
- Class 2: Place Value Game (40 - 60 minutes)
Curriculum Connections Summary
- Ontario - Mathematics - Algebra (Coding)
- Quebec - Mathematics
- New Brunswick - Mathematics
- Nova Scotia - Mathematics & ICT
- Alberta - Mathematics & ICT/CTF
- British Columbia - Mathematics & ADST
- Manitoba - Mathematics
- Prince Edward Island - Mathematics
- Saskatchewan - Mathematics
- Newfoundland & Labrador - Mathematics
- Yukon Territories - Follow's B.C.'s Curriculum
- Northwest Territories - Follows Alberta's Curriculum
- Nunavut - Follows Alberta's Curriculum
Robots and Accessories
Other Supplies
- 4 Dash robots per group of 5 students
- 4 Blockly compatible tablets per group
- Masking tape
- Obstacles for the game board (4 to 8 per group)
- Number Sheets
- Scorecard Sheet (1 per group)
- Place Value Game Rules Sheet
- Tablets - (See Compatible Devices)
Find Out More
Open their eyes to how the world works, coding ideas into adventures.
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