Path: E-I-E-I Dash (Gr. K-1)

Description

In this lesson, students will write a plan for a “human” program. Then, students will write a plan for a program for Dash and implement the program using the Path app.

Objectives

  • Create a program for a “human” robot to follow
  • Plan and then write a program using Path
  • Use fine motor skills to cut and glue pieces of paper
  • Use one-to-one correspondence

Lesson Procedure

  • Class 1: Human Computers (15 minutes)
  • Class 2: Dash's Path (15 minutes)
  • Class 3: Farmer Dash (15 minutes)

Curriculum Connections Summary

  • Ontario - Language & Mathematics - Algebra (Coding)
  • Quebec - Language & Mathematics
  • New Brunswick - Language & Mathematics
  • Nova Scotia - Mathematics & ICT
  • Alberta - Language, Mathematics & ICT
  • British Columbia - Mathematics & ADST
  • Manitoba - Mathematics
  • Prince Edward Island - Mathematics
  • Saskatchewan - Language & Mathematics
  • Newfoundland & Labrador - Language & Mathematics
  • Yukon Territories - Follow's B.C.'s Curriculum
  • Northwest Territories - Follows Alberta's Curriculum
  • Nunavut - Follows Alberta's Curriculum


 

Robots and Accessories

Other Supplies

  • Human Path Activity worksheet (1 per student)
  • Farmer Dash worksheet (1 per student)
  • Scissors
  • Glue or tape
  • Crayons
  • Projector or interactive display with mirroring capability
  • Tablets - See Tablet Compatibility

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