Path: An Introduction (Gr. K-1)
Description
In this lesson, students will use teamwork, critical thinking, and problem-solving skills to write programs in the Path app that move Dash as close as possible to a water bottle.
Objectives
- Write a program in the Path app
- Use iterations of a peer's program and improve on it
Lesson Procedure
- Class 1: Introduction to Measurement (45 minutes)
Curriculum Connections Summary
- Ontario - Mathematics - Algebra (Coding)
- Quebec - Mathematics
- New Brunswick - Mathematics
- Nova Scotia - Mathematics & ICT
- Alberta - Mathematics & ICT
- British Columbia - Mathematics & ADST
- Manitoba - Mathematics
- Prince Edward Island - Mathematics
- Saskatchewan - Mathematics
- Newfoundland & Labrador - Mathematics
- Yukon Territories - Follow's B.C.'s Curriculum
- Northwest Territories - Follows Alberta's Curriculum
- Nunavut - Follows Alberta's Curriculum
Robots and Accessories
Other Supplies
- Tape
- Water bottles (1 per group)
- Projector or interactive display with mirroring capability
- Tablets - See Tablet Compatibility
Find Out More
Open their eyes to how the world works, coding ideas into adventures.
- Buy Dash and Dot
- Free Apps for Apple and Android
- Tablet Compatibility
- View All Lessons
- Subscribe for Premium Co-Curricular Lessons
- Start a Robotics Coding Club
- Register for the Worldwide Robotics Competition