mBot: The Magic Box (Grade 3-4)

Description

In this lesson, students will be introduced to variables. A variable can store and modify information and data. There are some built-in Variables blocks, for example, the “light intensity” Sensing block and the “answer” Sensing block. There exists a category called “Variables”, where students can create variables to store several data collected from, e.g., the “light intensity” and “answer.” Students will explore and experiment with the built-in Variables blocks and use them to create interesting projects.

Objectives

  • Understand the basic features of variables that a variable can store and contain different information and the information can be referred and modified later.
  • Create looping and conditional algorithms with variables to develop interactive computing artifacts.

Curriculum Connections Summary

  • Ontario - Mathematics - Algebra (Coding) & Science
  • Quebec - Science
  • New Brunswick - Science
  • Nova Scotia - Science & ICT
  • Alberta - Science & ICT
  • British Columbia - Science & ADST
  • Manitoba - Science
  • Prince Edward Island - Science
  • Saskatchewan - Science
  • Newfoundland & Labrador - Science
  • Yukon Territories - Follow's B.C.'s Curriculum
  • Northwest Territories - Follows Alberta's Curriculum
  • Nunavut - Follows Alberta's Curriculum


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mBot
mBot

mbot is the best of both worlds, transitioning students from Scratch Blocks to Text Code