Unit 2: Lesson 8: Plan, Build, and Test
Description
Students will revise their rules for their project and then, using what they've previously programmed, build out their project. They will learn how to use old snippets of code in a guided activity and be directed to build their project through activities in their Unit 2 Design Process Notebooks.
Objectives
- Make relevant changes to the rules in their projects
- Learn to utilize snippets of code developed in previous Project Pathways in the final programs for their projects
- Complete the Project Pathways: Rules Check and Build and Test activities in their Unit 2 Design Process Notebook
Curriculum Connections Summary
- Ontario - Mathematics - Algebra (Coding) & Language
- Quebec - Mathematics
- New Brunswick - Mathematics & Language
- Nova Scotia - Mathematics & ICT
- Alberta - Mathematics, Language, ICT & CTF
- British Columbia - Mathematics, Language & ADST
- Manitoba - Mathematics & Language
- Prince Edward Island - Mathematics & Language
- Saskatchewan - Mathematics & Language
- Newfoundland & Labrador - Mathematics & Language
- Yukon Territories - Follow's B.C.'s Curriculum
- Northwest Territories - Follows Alberta's Curriculum
- Nunavut - Follows Alberta's Curriculum
Find Out More
Cue is an incredibly clever robot with a witty attitude that’s full of interactive surprises.
- Buy Cue: Shop for Cue
- Getting Started: Get Started with Cue
- Free Cue Apps for Apple, Android, Windows, Chrome, Kindle, Web-based (on Chrome browser)
- Register for the Worldwide Robotics Competition