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Unit 2: Lesson 7: Using Conditionals

Description

Students will put their knowledge of conditionals to use for their projects. They will review, practice, and implement conditionals through a guided activity, in-app Challenges, and activities in their Unit 2 Design Process Notebooks.

Objectives

Students will:

  • Review conditionals.
  • Learn some specific uses for conditionals in games.
  • Complete the Project Pathway: Decide activities in their Unit 2 Design Process Notebook.


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Cue
Cue

Cue is an incredibly clever robot with a witty attitude that’s full of interactive surprises.