Unit 2: Lesson 6: Conditionals
Description
Students will learn how to use conditionals to control their robots. They will practice creating them through a guided activity, in-app Challenges and Examples, and activities in their Unit 2 Design Process Notebooks.
Objectives
- Review functions and variables
- Learn about conditionals and practice using them with variables and events in a guided activity
- Complete the Decide in-app Challenges
- Complete the Try It Out: Button Wars and Activity Menu: Decide activities in their Unit 2 Design Process Notebook
Curriculum Connections Summary
- Ontario - Mathematics - Algebra (Coding) & Language
- Quebec - Mathematics
- New Brunswick - Mathematics & Language
- Nova Scotia - Mathematics & ICT
- Alberta - Mathematics, Language, ICT & CTF
- British Columbia - Mathematics, Language & ADST
- Manitoba - Mathematics & Language
- Prince Edward Island - Mathematics & Language
- Saskatchewan - Mathematics & Language
- Newfoundland & Labrador - Mathematics & Language
- Yukon Territories - Follow's B.C.'s Curriculum
- Northwest Territories - Follows Alberta's Curriculum
- Nunavut - Follows Alberta's Curriculum
Find Out More
Cue is an incredibly clever robot with a witty attitude that’s full of interactive surprises.
- Buy Cue: Shop for Cue
- Getting Started: Get Started with Cue
- Free Cue Apps for Apple, Android, Windows, Chrome, Kindle, Web-based (on Chrome browser)
- Register for the Worldwide Robotics Competition