Unit 1: Lesson 4: The Computing Process
Description
Students will identify all elements that Cue uses to respond to sensor inputs. They will act out the different components of the Perception-Computation-Action cycle. Students will begin to use the Events menu in the Code with Block & JavaScriptⓇsection to see how live sensor updates can be used to program Cue in a behavioral paradigm.
Objectives
- Identify the three stages of computer processing
- Understand how perception can be interpreted as events in Block & JavaScript programming
Curriculum Connections Summary
- Ontario - Mathematics - Algebra (Coding) & Language
- Quebec - Mathematics
- New Brunswick - Mathematics & Language
- Nova Scotia - Mathematics & ICT
- Alberta - Mathematics, Language, ICT & CTF
- British Columbia - Mathematics, Language & ADST
- Manitoba - Mathematics & Language
- Prince Edward Island - Mathematics & Language
- Saskatchewan - Mathematics & Language
- Newfoundland & Labrador - Mathematics & Language
- Yukon Territories - Follow's B.C.'s Curriculum
- Northwest Territories - Follows Alberta's Curriculum
- Nunavut - Follows Alberta's Curriculum
Find Out More
Cue is an incredibly clever robot with a witty attitude that’s full of interactive surprises.
- Buy Cue: Shop for Cue
- Getting Started: Get Started with Cue
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- Register for the Worldwide Robotics Competition