Unit 1: Lesson 4: The Computing Process

Description

Students will identify all elements that Cue uses to respond to sensor inputs. They will act out the different components of the Perception-Computation-Action cycle. Students will begin to use the Events menu in the Code with Block & JavaScriptⓇsection to see how live sensor updates can be used to program Cue in a behavioral paradigm.

Objectives

  • Identify the three stages of computer processing
  • Understand how perception can be interpreted as events in Block & JavaScript programming

Curriculum Connections Summary

  • Ontario - Mathematics - Algebra (Coding) & Language
  • Quebec - Mathematics
  • New Brunswick - Mathematics & Language
  • Nova Scotia - Mathematics & ICT
  • Alberta - Mathematics, Language, ICT & CTF
  • British Columbia - Mathematics, Language & ADST
  • Manitoba - Mathematics & Language
  • Prince Edward Island - Mathematics & Language
  • Saskatchewan - Mathematics & Language
  • Newfoundland & Labrador - Mathematics & Language
  • Yukon Territories - Follow's B.C.'s Curriculum
  • Northwest Territories - Follows Alberta's Curriculum
  • Nunavut - Follows Alberta's Curriculum


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Cue
Cue

Cue is an incredibly clever robot with a witty attitude that’s full of interactive surprises.