Unit 2: Lesson 10: Present & Reflect
Description
Students will use the Unit 2 Design Process Notebook to help them prepare for the final presentation of their game design projects. After giving their presentations, they will then use the Notebook to reflect on their experiences working on the project.
Objectives
- Use the Unit 2 Design Process Notebook to prepare for their presentations and reflect on their project experience
Curriculum Connections Summary
- Ontario - Mathematics - Algebra (Coding) & Language
- Quebec - Mathematics
- New Brunswick - Mathematics & Language
- Nova Scotia - Mathematics & ICT
- Alberta - Mathematics, Language, ICT & CTF
- British Columbia - Mathematics, Language & ADST
- Manitoba - Mathematics & Language
- Prince Edward Island - Mathematics & Language
- Saskatchewan - Mathematics & Language
- Newfoundland & Labrador - Mathematics & Language
- Yukon Territories - Follow's B.C.'s Curriculum
- Northwest Territories - Follows Alberta's Curriculum
- Nunavut - Follows Alberta's Curriculum
Find Out More
Cue is an incredibly clever robot with a witty attitude that’s full of interactive surprises.
- Buy Cue: Shop for Cue
- Getting Started: Get Started with Cue
- Free Cue Apps for Apple, Android, Windows, Chrome, Kindle, Web-based (on Chrome browser)
- Register for the Worldwide Robotics Competition