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Unit 2: Lesson 10: Present & Reflect

Description

Students will use the Unit 2 Design Process Notebook to help them prepare for the final presentation of their game design projects. After giving their presentations, they will then use the Notebook to reflect on their experiences working on the project.

Objectives

Students will:

  • Use the Unit 2 Design Process Notebook to prepare for their presentations and reflect on their project experience.


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Cue
Cue

Cue is an incredibly clever robot with a witty attitude that’s full of interactive surprises.