Identifying Shapes: Shaping Up! (Gr. K-1)
Description
In this lesson, students will explore basic shapes found in equipment on the playground. Then, students will use shapes to design a new piece of playground equipment that will get them into good physical shape. Finally, they will program Dash to name and “use” this piece of equipment.
Objectives
- Recognize and identify shapes
- Analyze how shapes can be used to design a new piece of playground equipment
- Program a set of sequenced instructions
Lesson Procedure
- Class 1: Construction (30 minutes)
- Class 2: Programming Dash (30 minutes)
Curriculum Connections Summary
- Ontario - Mathematics - Algebra (Coding)
- Quebec - Mathematics
- New Brunswick - Mathematics
- Nova Scotia - Mathematics & ICT
- Alberta - Mathematics & ICT
- British Columbia - Mathematics & ADST
- Manitoba - Mathematics
- Prince Edward Island - Mathematics
- Saskatchewan - Mathematics
- Newfoundland & Labrador - Mathematics
- Yukon Territories - Follow's B.C.'s Curriculum
- Northwest Territories - Follows Alberta's Curriculum
- Nunavut - Follows Alberta's Curriculum
Robots and Accessories
Other Supplies
- Pre-cut circles, squares, triangles, rectangles (1 set per group)
- Large sheet of bulletin board paper or tarp (1 per class)
- Small bag (1 per group)
- Tape (1 roll per group)
- Roll of masking or washi tape (1 per group)
- Metric stick (1 per group)
- [Optional] access to Twitter and Instagram
- Tablets - See Tablet Compatibility
Find Out More
Open their eyes to how the world works, coding ideas into adventures.
- Buy Dash and Dot
- Free Apps for Apple and Android
- Tablet Compatibility
- View All Lessons
- Subscribe for Premium Co-Curricular Lessons
- Start a Robotics Coding Club
- Register for the Worldwide Robotics Competition