This course consists of eight lessons that begin with the building of the educational robot, and end with a culminating challenge. The lessons can be run independently, but work best in succession to progressively build upon and develop coding & problem-solving skills for students of varying degrees of familiarity with programming an EV3 robot. Each lesson teaches the student a new coding tool, which is then used to demonstrate, or discover the curriculum based learning objectives.
The coding portion of the lessons will teach students to control a robot to stop at an object, move in a controlled manner, use sensors to follow a line, and finally create a board game which tests their overall proficiency.
The curriculum based objectives in each lesson have a common mathematics thread, but specific lessons also touch on many core sciences and language learning objectives as well. An activity sheet guides the students through the curriculum investigation, and asks them thoughtful questions about their journey.
All resources are provided for complete lesson delivery, including lesson plan, building instructions, and student activity sheets. In addition to the LEGO EV3 educational kit and software, you will need a few common items such as chart paper, markers, masking tape, electrical tape, elastics, string, and scissors.
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For Inspiration and Recognition of Science and Technology
- When are the next FIRST LEGO League Ontario Regional competitions?
- When are the FIRST LEGO League Ontario Provincial competitions?
- When are the next FIRST LEGO League Ontario Practice events?
- How do I start my own team?
- What does a typical calendar of a season look like?
- What training and resources are available?
- Can I volunteer to help at a competition?
- Which Ontario teams are already involved?