Bring Dash & Dot To Your Classroom!
Welcome to the Logics Academy's LEARN site! This site is designed to give Educators the resources they need to bring quality coding education to their students. Here you can learn more about our coding curriculum for Dash & Dot as well as purchase the full suite of Dash & Dot lesson plans. If you already have access, follow the “Learn to Code” or “Code to Learn” links below for full access to both lesson libraries.
Wonder Workshop's comprehensive curricular resources enable teachers to help students practice computational thinking and 21st century skills with Dash & Dot robots.
No coding experience necessary!
Gain access today for only a $150 CAD one-time payment for all the Dash & Dot lessons, which are cross-curricular and aligned to provincial standards. All lessons include detailed lesson procedures, guiding questions, evaluation rubrics.
Our lessons are split into two streams: Learn to Code, where students receive a comprehensive introduction to computer programming with Dash & Dot, and Code to Learn in which Dash & Dot is used to bring hands-on, engaging science and math lessons to your classroom, all while teaching students how to code. Both streams provide everything you need to bring coding to your classroom: slide-driven lessons including sample code, clear talking points, well scaffolded challenges, and extension ideas.
Why Learn to Code?
A basic understanding of coding is already an enormous asset - it is essential in many professions - and this trend is only increasing. Teaching students to code not only allows them to make video games and control robots, but also teaches them advanced problem-solving skills by teaching them how to break down large problems into smaller ones. Follow the link below to preview our Learn to Code curriculum and lesson library.
These lessons capitalize on the awesome strengths of the Dash & Dot's hardware, Wonder Workshop's software, and make solid connections to the curriculum. A searchable database of cross-curricular lesson plans that helps students apply coding and robotics to a wide variety of subject areas. The lessons allow students to design, discover, and/or display their curriculum knowledge using coding proficiencies gained in the lesson. They also help to ground abstract concepts such as variables and probability in fun and engaging activities. Lessons included in a library subscription cover: Math, Science, English Language Arts, Social Studies, Art and Music. Follow the link below to preview our Code to Learn cross-curricular lesson library.