CyberPi: Catch the Fish Carnival Game I (Gr. 7-8)

Block-Based: Advanced


Description

In this lesson students will understand the role of data in showing game results, and the importance of scores and rankings in a game. Students will clone sprites and programming clones to perform tasks. Students will also perform calculations on the score by rounding the score to an integer or reporting the remainder.

Objectives

  • Identify the role of data in showing game results, and the importance of scores and rankings in a game.
  • Clone sprites and program the clones to perform tasks.
  • Calculate the score by rounding the quotient to an integer or reporting the remainder.

Curriculum Connections Summary

  • Ontario - Mathematics - Algebra (Coding)
  • Quebec - Science
  • New Brunswick - Science
  • Nova Scotia - ICT
  • Alberta - CTF
  • British Columbia - ADST
  • Manitoba - Science
  • Prince Edward Island - Science
  • Saskatchewan - Science
  • Newfoundland & Labrador - Science
  • Yukon Territories - Follow's B.C.'s Curriculum
  • Northwest Territories - Follows Alberta's Curriculum
  • Nunavut - Follows Alberta's Curriculum


Find Out More


CyberPi
CyberPi

Networkable microcontroller for Computer Science and AI education

CyberPi is a single-board computer, packed with advanced electronics which makes it a powerful coding machine! In combination with an impressive mBlock coding editor, it supports the development of coding skills from block-based programming to Python. The Python editor is a platform designed for learning and teaching Python and Micropython - taking AI, IoT and Data Science learning to the next level!