CS First - Habitats and the Environment (Gr. 4-6)

Description

This lesson, designed for grade 4 to 6 teachers, will help you integrate CS First activities to supplement your current Science unit. This series of Activities would be a great challenge for students in grades 4-6 studying habitats and the environment. Consider spending time with your students developing background knowledge on key terms (i.e. herbivore, omnivore, carnivore, predator, prey, etc.) in order to boost their creativity and build in Scratch. Educators should also consider time for collaboration and sharing as their students work through the series.

Learning Objectives

By the end of this lesson students will:

  • Learn how to create a food chain that includes a producer, a primary consumer, a secondary consumer and a tertiary consumer using code.
  • Learn how to create a habitat by adding sound effects when character sprites interact with the environment.
  • Learn how to create an interactive food web by using animation, sound, and music to bring character sprites to life.
  • Learn how to create animation by using the “costumes” editor to create new frames for the animation.
  • Understand the impact of human activities on ecosystems and will be given time to research on various human activities.


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Teachers are the heart of the classroom, and the steadfast advocates for students. As a resource designed to meet the needs of teachers and help students thrive, CS First makes learning effective and fun while levelling up the computer science playing field.