C5: Light-On Reminder (Conditionals - Gr. 3-8)
Description:
In this lesson, students will learn about if-then statements and apply that to the light sensor so that Vinci-Bot prompts the owner to turn on the light via voice and light flashes.
Objectives:
- Use the "if...then" statement and apply it to program VinciBot's light sensor to prompt the user to turn on a light when the environment is too dark.
Curriculum Connections Summary:
- British Columbia - ADST, English Language Arts, Science
- Alberta - English Language Arts, Science
- Saskatchewan - English Language Arts, Mathematics
- Manitoba - English Language Arts, Science, Mathematics
- Ontario - Language, Mathematics, Science, The Arts: Music
- Quebec - English Language Arts, Mathematics
- New Brunswick - English Language Arts, Mathematics
- Nova Scotia - English Language Arts, ICT, Mathematics
- Prince Edward Island - English Language Arts, Mathematics
- Newfoundland and Labrador - English Language Arts, Mathematics
- Nunavut - English Language Arts
- Northwest Territories - English Language Arts, Mathematics
- Yukon - ADST, English Language Arts, Science
Find Out More
Encouraging Learning to Play and Explore
VinciBot is a learning tool that features diverse and rich functionality, open expandability and superb quality. With its graphical and Python programming platforms as well as AI features, it has a wide range of applications in STEAM education such as programming learning, AI education, robotics competitions and creating creative projects. VinciBot encourages learning by doing and imaginative play while developing computational, design and engineering thinking skills.
