C1: Autopilot 1 (Conditionals - Gr. 3-8)

Description:

In this lesson, students will learn how to utilize the "wait until" statement in the conditional statement to allow Vinci-Bot to automatically bypass obstacles when moving around.

Objectives:

  • Use the "wait until" statement in a conditional sequence to make the Vincibot navigate and respond to its environment

Curriculum Connections Summary:

  • British Columbia - ADST, English Language Arts, Science
  • Alberta - English Language Arts, Science
  • Saskatchewan - English Language Arts, Mathematics
  • Manitoba - English Language Arts, Science, Mathematics
  • Ontario - Language, Mathematics, Science, The Arts: Music
  • Quebec - English Language Arts, Mathematics
  • New Brunswick - English Language Arts, Mathematics
  • Nova Scotia - English Language Arts, ICT, Mathematics
  • Prince Edward Island - English Language Arts, Mathematics
  • Newfoundland and Labrador - English Language Arts, Mathematics
  • Nunavut - English Language Arts
  • Northwest Territories - English Language Arts, Mathematics
  • Yukon - ADST, English Language Arts, Science


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Vinci-Bot
Vinci-Bot

Encouraging Learning to Play and Explore

VinciBot is a learning tool that features diverse and rich functionality, open expandability and superb quality. With its graphical and Python programming platforms as well as AI features, it has a wide range of applications in STEAM education such as programming learning, AI education, robotics competitions and creating creative projects. VinciBot encourages learning by doing and imaginative play while developing computational, design and engineering thinking skills.

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