B9: Sweeping VinciBot (Loops - Gr. 3-8)
Description:
In this introductory lesson, students will learn how to program VinciBot to draw more complex shapes, such as a cross and arrow. Students will be given time to allow for their artistic creations to shine based on the shapes they create.
Objectives:
- Identify and mark the range on a map that needs cleaning.
- Plan an efficient route for the vincibot.
- Write a loop program to direct the VinciBot on its cleaning journey.
Curriculum Connections Summary:
- British Columbia - ADST, English Language Arts, Science
- Alberta - English Language Arts, Science
- Saskatchewan - English Language Arts, Mathematics
- Manitoba - English Language Arts, Science, Mathematics
- Ontario - Language, Mathematics, Science, The Arts: Music
- Quebec - English Language Arts, Mathematics
- New Brunswick - English Language Arts, Mathematics
- Nova Scotia - English Language Arts, ICT, Mathematics
- Prince Edward Island - English Language Arts, Mathematics
- Newfoundland and Labrador - English Language Arts, Mathematics
- Nunavut - English Language Arts
- Northwest Territories - English Language Arts, Mathematics
- Yukon - ADST, English Language Arts, Science
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Encouraging Learning to Play and Explore
VinciBot is a learning tool that features diverse and rich functionality, open expandability and superb quality. With its graphical and Python programming platforms as well as AI features, it has a wide range of applications in STEAM education such as programming learning, AI education, robotics competitions and creating creative projects. VinciBot encourages learning by doing and imaginative play while developing computational, design and engineering thinking skills.
