B6: VinciBot Loves to Draw 1 (Loops - Gr. 3-8)
Description:
In this introductory lesson, students will learn how to draw with VinciBot and program VinciBot to draw simple shapes using the washable marker and motion blocks.
Objectives:
- Understand the basic features and functions of VinciBot.
- Program VinciBot to draw simple shapes using motion blocks.
- Analyze and modify their programs to improve Vincibot's drawing accuracy.
Curriculum Connections Summary:
- British Columbia - ADST, English Language Arts, Science
- Alberta - English Language Arts, Science
- Saskatchewan - English Language Arts, Mathematics
- Manitoba - English Language Arts, Science, Mathematics
- Ontario - Language, Mathematics, Science, The Arts: Music
- Quebec - English Language Arts, Mathematics
- New Brunswick - English Language Arts, Mathematics
- Nova Scotia - English Language Arts, ICT, Mathematics
- Prince Edward Island - English Language Arts, Mathematics
- Newfoundland and Labrador - English Language Arts, Mathematics
- Nunavut - English Language Arts
- Northwest Territories - English Language Arts, Mathematics
- Yukon - ADST, English Language Arts, Science
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Encouraging Learning to Play and Explore
VinciBot is a learning tool that features diverse and rich functionality, open expandability and superb quality. With its graphical and Python programming platforms as well as AI features, it has a wide range of applications in STEAM education such as programming learning, AI education, robotics competitions and creating creative projects. VinciBot encourages learning by doing and imaginative play while developing computational, design and engineering thinking skills.
