A6: Assessment - Design Thinking Project
Level A, Lesson 6: In this lesson, students will use the Dash robot to solve a problem at home. Students will work in small groups, using a portion of the Design Thinking Process to identify a problem and possible solution(s). Then they will plan an accessory for Dash in a drawing.
- Demonstrate understanding of basic programming functions introduced in Level A curriculum: lights, sounds, animations, movements
- Learn about the beginning steps of the Design Thinking Process: Ask, Imagine, Plan.
- Discuss a sequenced set of instructions for Dash to follow.
- Design an accessory for Dash to solve a problem at home.
- Use a combination of drawing and speaking to narrate their thinking processes.
- Explain ideas to peers and teacher audibly and clearly, with guidance and support from teacher, to improve their initial designs.
Robots and Accessories
- drawing paper (1 sheet per group)
- notecards/index cards
- bulletin board paper for teacher to model activity
- different-colored markers, pencils or crayons (1 set per group)
- 1 bowl of soup
- printouts of Dash and Dot Design Challenge (1 per group)
- [Optional] a copy of the book “If I Built a House” by Chris Van Dusen
- [Optional] Level A Challenge Cards: A 1.1 - 3.3