A6: Assessment - Design Thinking Project
Description
Level A, Lesson 6: In this lesson, students will use the Dash robot to solve a problem at home. Students will work in small groups, using a portion of the Design Thinking Process to identify a problem and possible solution(s). Then they will plan an accessory for Dash in a drawing.
Objectives
- Demonstrate understanding of basic programming functions introduced in Level A curriculum: lights, sounds, animations, movements
- Learn about the beginning steps of the Design Thinking Process: Ask, Imagine, Plan.
- Discuss a sequenced set of instructions for Dash to follow.
- Design an accessory for Dash to solve a problem at home.
- Use a combination of drawing and speaking to narrate their thinking processes.
- Explain ideas to peers and teacher audibly and clearly, with guidance and support from teacher, to improve their initial designs.
Curriculum Connections Summary
- Ontario - Mathematics - Algebra (Coding)
- British Columbia - ADST
- Alberta - ICT
- Nova Scotia - ICT
Robots and Accessories
Other Supplies
- drawing paper (1 sheet per group)
- notecards/index cards
- bulletin board paper for teacher to model activity
- pencils
- different-colored markers, pencils or crayons (1 set per group)
- 1 bowl of soup
- printouts of Dash and Dot Design Challenge (1 per group)
- [Optional] a copy of the book “If I Built a House” by Chris Van Dusen
- [Optional] Level A Challenge Cards: A 1.1 - 3.3
Find Out More
Open their eyes to how the world works, coding ideas into adventures.
- Buy Dash and Dot
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- Tablet Compatibility
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- Start a Robotics Coding Club
- Register for the Worldwide Robotics Competition