Animal Habitats and Adaptations: Dash Animals (Gr. 2-4)

Description

In this lesson, students will create an animal habitat diorama and a costume for Dash that includes specific adaptations for the habitat. Students will then write a program for Dash demonstrating adaptations that Dash needs for a specific habitat.

Objectives

  • Define habitat and adaptations
  • Identify a variety of habitats and the characteristics that define them
  • Create a coding sequence that demonstrates Dash’s behavior in the assigned habitat
  • Design an assigned habitat in a shoe-box diorama
  • Design a costume that includes specific adaptations that would allow Dash to thrive in the assigned habitat

Lesson Procedure

  • Class 1: Creating an Adaptation (60 minutes)
  • Class 2 & 3: Programming an Adaptation (30 minutes)
  • Class 4 & 5: Habitat Dioramas (30 minutes)

Curriculum Connections Summary

  • Ontario - Mathematics - Algebra (Coding) & Science
  • Quebec - Science
  • New Brunswick - Science
  • Nova Scotia - Science & ICT
  • Alberta - Science & ICT
  • British Columbia - Science & ADST
  • Manitoba - Science
  • Prince Edward Island - Science
  • Saskatchewan - Science
  • Newfoundland & Labrador - Science
  • Yukon Territories - Follow's B.C.'s Curriculum
  • Northwest Territories - Follows Alberta's Curriculum
  • Nunavut - Follows Alberta's Curriculum


 

Robots and Accessories

Dash

Other Supplies

  • Projector or interactive display with mirroring capability
  • Dash Planning worksheet
  • Shoe boxes (1 per group)
  • Construction paper
  • Tape
  • Pencils
  • [Optional] access to Twitter and Instagram
  • Tablets - See Tablet Compatibility

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