Angry Robot Joke Dot (Gr. 3-5)

Description

It's showtime and you're the director for Dot, the world?s funniest robot comedian. But this is no laughing matter! Dot needs your help. Are you ready to program Dot?s joke? In the Angry Robot Joke, your students will learn to program Dot to tell a two line joke as a robot comedian. This program will be created over the course of three challenges.

Objectives

  • Eye Pattern - students will learn to edit/customize the lights to create an Eye Pattern that resembles a smile.
  • My sound block - students will learn to edit My sound by recording their own expressions in the My sounds block recorder.
  • When block - students will learn to use the green When block to set a conditional which will execute the subsequent commands in a program when met. Example: Dot will say the second line of the joke after the top button is pushed.

Lesson Procedure

Students will have fun recording themselves saying each line of the joke. For extra fun have students play with inflection, volume and tone of their voices, as well as using accents. In the same way, students use personification in their writing to anthropomorphize an inanimate object, students will program Sounds and Eye Patterns to give Dot a voice and a big smile!


 

Robots and Accessories

Dot

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