A4: Tale-Bot Classroom 1 (K-1)
Description:
Students will practice following and inputting a program into Tale-Bot. Students will also learn what is meant by the terms “program,” “bug” and “debugging.”
Objectives:
- Be able to enter a program for Tale-Bot to follow
- Learn about the importance of coding and programming
- Collaborate with other students as they program a Tale-Bot robot
- Learn to debug their programs as they run into errors
Curriculum Connections Summary:
- British Columbia - Applied Design, Skills and Technology; English Language Arts; Science
- Alberta - English Language Arts; Mathematics; Science
- Saskatchewan - English Language Arts; Mathematics
- Manitoba - English Language Arts; Mathematics; Science
- Ontario - Language; Mathematics; Science
- Quebec - English Language Arts; Mathematics
- New Brunswick - English Language Arts; Mathematics
- Nova Scotia - English Language Arts; Mathematics; ICT
- Prince Edward Island - English Language Arts; Mathematics; Science
- Newfoundland and Labrador - English Language Arts; Mathematics; Science
- Yukon - Applied Design, Skills and Technology; English Language Arts; Science
- Northwest Territories - Applied Design, Skills and Technology; English Language Arts; Science
- Nunavut - English Language Arts; Mathematics
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Hands-on Coding Robot for Early Learners
The screen-free design with command buttons allows the Tale-bot to be appropriate for pre-schoolers and early learners of coding and STEM. The Tale-Bot is a great tool to help teach commands, sequences, and loops, and is equipped with smart interactive technology with instant voice feedback giving the ability to record imaginative storytelling. Tale-Bot is very intuitive to track coding processes and debugging with intelligent indicators for easy learning for pre-schoolers and elementary students.