A4: Tale-Bot Classroom 1 (K-1)

Description:

Students will practice following and inputting a program into Tale-Bot. Students will also learn what is meant by the terms “program,” “bug” and “debugging.”

Objectives:

  • Be able to enter a program for Tale-Bot to follow
  • Learn about the importance of coding and programming
  • Collaborate with other students as they program a Tale-Bot robot
  • Learn to debug their programs as they run into errors

Curriculum Connections Summary:

  • British Columbia - Applied Design, Skills and Technology; English Language Arts; Science
  • Alberta - English Language Arts; Mathematics; Science
  • Saskatchewan - English Language Arts; Mathematics
  • Manitoba - English Language Arts; Mathematics; Science
  • Ontario - Language; Mathematics; Science
  • Quebec - English Language Arts; Mathematics
  • New Brunswick - English Language Arts; Mathematics
  • Nova Scotia - English Language Arts; Mathematics; ICT
  • Prince Edward Island - English Language Arts; Mathematics; Science
  • Newfoundland and Labrador - English Language Arts; Mathematics; Science
  • Yukon - Applied Design, Skills and Technology; English Language Arts; Science
  • Northwest Territories - Applied Design, Skills and Technology; English Language Arts; Science
  • Nunavut - English Language Arts; Mathematics


Find Out More


Tale-Bot
Tale-Bot

Hands-on Coding Robot for Early Learners

The screen-free design with command buttons allows the Tale-bot to be appropriate for pre-schoolers and early learners of coding and STEM. The Tale-Bot is a great tool to help teach commands, sequences, and loops, and is equipped with smart interactive technology with instant voice feedback giving the ability to record imaginative storytelling. Tale-Bot is very intuitive to track coding processes and debugging with intelligent indicators for easy learning for pre-schoolers and elementary students.