Unit 3: Lesson 1: Review

Description

Students will review the different ways to use events in the Cue app. They will also review the knowledge they learned and skills they practiced in Unit 2 by sharing them with one another. Finally, students will complete activities utilizing events and sensors in the Unit 3 Design Process Notebooks.

Learning Objectives

  • Review the three ways to use events in the Cue app
  • Review skills and knowledge from Unit 2
  • Complete the Try It Out: So Sensitive and Activity Menu: Sense and Decide activities in the Design Process Notebook

Curriculum Connections Summary

  • Ontario - Mathematics - Algebra (Coding) & Language
  • Quebec - Mathematics
  • New Brunswick - Mathematics & Language
  • Nova Scotia - Mathematics & ICT
  • Alberta - Mathematics, Language, ICT & CTF
  • British Columbia - Mathematics, Language & ADST
  • Manitoba - Mathematics & Language
  • Prince Edward Island - Mathematics & Language
  • Saskatchewan - Mathematics & Language
  • Newfoundland & Labrador - Mathematics & Language
  • Yukon Territories - Follow's B.C.'s Curriculum
  • Northwest Territories - Follows Alberta's Curriculum
  • Nunavut - Follows Alberta's Curriculum


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Cue
Cue

Cue is an incredibly clever robot with a witty attitude that’s full of interactive surprises.