Unit 2: Lesson 6: Conditionals

Description

Students will learn how to use conditionals to control their robots. They will practice creating them through a guided activity, in-app Challenges and Examples, and activities in their Unit 2 Design Process Notebooks.

Objectives

  • Review functions and variables
  • Learn about conditionals and practice using them with variables and events in a guided activity
  • Complete the Decide in-app Challenges
  • Complete the Try It Out: Button Wars and Activity Menu: Decide activities in their Unit 2 Design Process Notebook

Curriculum Connections Summary

  • Ontario - Mathematics - Algebra (Coding) & Language
  • Quebec - Mathematics
  • New Brunswick - Mathematics & Language
  • Nova Scotia - Mathematics & ICT
  • Alberta - Mathematics, Language, ICT & CTF
  • British Columbia - Mathematics, Language & ADST
  • Manitoba - Mathematics & Language
  • Prince Edward Island - Mathematics & Language
  • Saskatchewan - Mathematics & Language
  • Newfoundland & Labrador - Mathematics & Language
  • Yukon Territories - Follow's B.C.'s Curriculum
  • Northwest Territories - Follows Alberta's Curriculum
  • Nunavut - Follows Alberta's Curriculum


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Cue
Cue

Cue is an incredibly clever robot with a witty attitude that’s full of interactive surprises.