D6: Assessment - Complex Solutions for the Classroom

Description

Level D, Lesson 6: In this lesson, students will work in small groups, using Dash to solve a classroom problem. Students will use the Design Thinking Process to design an accessory and code for Dash as a solution. Then they will plan, build, test and retest.

Objectives

  • Brainstorm solutions to a classroom problem.
  • Demonstrate and use the coding concepts introduced in Level D to program a set of instructions for Dash to follow. These concepts include: nested loops, event handlers, and conditionals.
  • Determine and/or clarify the meaning of terminology related to coding and design.
  • Apply the steps of the Design Thinking Process to construct a new accessory for Dash.
  • Document the Design Thinking Process in their Design Thinking Group Workbook.
  • Explain their ideas with peers and teachers.
  • Create an engaging presentation about their design to share with the class.

Curriculum Connections Summary

  • Ontario - Mathematics - Algebra (Coding)
  • British Columbia - ADST
  • Alberta - ICT
  • Nova Scotia - ICT


 

Robots and Accessories

Other Supplies

  • Scratch paper (or work can be done online)
  • Printouts of Design Thinking Workbook (1 per group)
  • Different-colored crayons/markers/pencils (1 per student)
  • Clipboards
  • Pencils (1 per student)
  • Recycled materials (e.g., cardboard, paper plates, spoons, rubber bands, scratch paper, foil, straws, folders)
  • Tablets - See Tablet Compatibility

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