A6: Assessment - Design Thinking Project

Description

Level A, Lesson 6: In this lesson, students will use the Dash robot to solve a problem at home. Students will work in small groups, using a portion of the Design Thinking Process to identify a problem and possible solution(s). Then they will plan an accessory for Dash in a drawing.

Objectives

  • Demonstrate understanding of basic programming functions introduced in Level A curriculum: lights, sounds, animations, movements
  • Learn about the beginning steps of the Design Thinking Process: Ask, Imagine, Plan.
  • Discuss a sequenced set of instructions for Dash to follow.
  • Design an accessory for Dash to solve a problem at home.
  • Use a combination of drawing and speaking to narrate their thinking processes.
  • Explain ideas to peers and teacher audibly and clearly, with guidance and support from teacher, to improve their initial designs.

Curriculum Connections Summary

  • Ontario - Mathematics - Algebra (Coding)
  • British Columbia - ADST
  • Alberta - ICT
  • Nova Scotia - ICT


 

Robots and Accessories

Dash


Other Supplies

  • drawing paper (1 sheet per group)
  • notecards/index cards
  • bulletin board paper for teacher to model activity
  • pencils
  • different-colored markers, pencils or crayons (1 set per group)
  • 1 bowl of soup
  • printouts of Dash and Dot Design Challenge (1 per group)
  • [Optional] a copy of the book “If I Built a House” by Chris Van Dusen
  • [Optional] Level A Challenge Cards: A 1.1 - 3.3

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