Matatalab: Marionette (Gr. 2-3)

Description

In this lesson, students will code and create various shapes that are needed to attach to strings and wooden sticks or dowels in order to create a marionette. Students will then decorate and embellish their marionettes.

Objectives

  • Design a marionette.
  • Create a marionette based on coding of geometric shapes using the Matatalab Artist Add-On Set.

Curriculum Connections Summary

  • Ontario – Coding & Art
  • British Columbia – ADST & Art
  • Alberta & Nova Scotia – ICT & Art
  • New Brunswick, Quebec, Saskatchewan, Manitoba, Prince Edward Island, & Newfoundland and Labrador – Art


Find Out More


Matatalab
Matatalab

Screen Free: A more friendly way to learn fundamental coding concepts at a very early age. A physical way to learn abstract coding ideas without screen-time.
Words Free: The coding blocks have intuitive graphical symbols on them, building confidence for kids to predict the movement of the robot as well as to test and confirm their reasoning.
Game Based Learning: With Matatalab, if kids don't feel like seriously coding, they are play maze game adventures.